International Gamers Awards
The International Gamers Awards were created to recognize outstanding games and designers, as well as the companies that publish them. The awards are truly international in scope, with committee members representing countries throughout the world. The goal of the IGAs is to truly select the 'best of the best' in two categories: General Strategy Games and Historical Simulation Games. We hope that this will lead to greater exposure for these wonderful games to more and more people and help spread the word of the "wonderful world of gaming" on a global scale.
Through the Ages $69.99
Through the Ages is an exciting game of strategy and resource management. Players guide their civilizations up from Antiquity, through the Middle Ages, and into Modern Times. What will your civilization be like? Will it be warlike? Technologically advanced? Religious? Artistic? Choose from Leaders such as Hammurabi, Napoleon, and Gandhi. Build Pyramids, the Great Wall, or the Eiffel Tower. Your civilization's culture is yours to shape -- and you can do it differently every time you play the game.
Through the Ages is playable in three different difficulty levels. Play the short Tutorial Game to learn the game mechanics. Play the Advanced game when you are ready to face the consequences of politics and corruption. And when you want even greater challenge, play the Full Version of Through the Ages and take your civilization from spear throwing to space flight.
This edition has no rule changes from the original edition.
Age of Empires III: The Age of Discovery $54.95
It is the late 15th century and a new age is dawning. While searching for a new trade route to India, explorers have discovered a new land. The first reports tell of strange creatures, exotic people, and fabulous wealth. Captains and dventurers flock to these new lands in search of gold. They are quickly followed by colonists, soldiers, merchants, and missionaries all seeking wealth of one kind or another. Colonies begin to spring up, and soon competition among the great nations of Europe begins.
Take the role of one of Europe's colonial powers and stake your claim in the New World. As the leader of your nation, there are many paths that lead to victory: Discover and colonize new lands; acquire trade goods that will build your economy; develop new technologies and infrastructure in your home country; build your merchant fleet to dominate the trade routes; and build your army to defend what is rightfully yours!
The triumphant revel in riches and glory, while the vanquished become a footnote in the history books. It is an Age of Discovery... it is an Age of Empires!
Explore the New World, discovering and claiming new lands for your empire
Gather resources to develop your economic infrastructure
Build structures that give you advantages in resources or victory points
Use specialists to give you the strategic advantage over your opponents
Go to war to defend what is yours or take what is not
Arkadia $35.95
In a remote land there lies a region with undulating hills and fertile valleys. Widely-traveled settlers have laid the foundation stone for the city of Arkadia. In addition to several other buildings, they want to construct a magnificent castle on a hill. Four wealthy families -- the cloth merchants, the spice merchants, the carpenters and the silversmiths -- want to enhance prestige and augment their influence. For this reason, they compete for the major contribution to the castle's construction. Players act as architects. The four families commission them to plan and realize the build-up of the town and the castle.
Canal Mania $55.95
Canal Mania is a game about the great Canal building era of the eighteenth and nineteenth centuries that captures the feel of the period and gives players plenty of decision making in their attempts to complete some of the most famous British canals. Players engage brilliant engineers such as James Brindley and Thomas Telford in their efforts to create canals linking emerging manufacturing centers, providing the waterways that supplied the goods generated by the Industrial Revolution.
Colosseum $44.95
In Colosseum each player is a Roman impresario -- producing great spectacles in his or her arena in the hopes of attracting the most spectators. Players earn wealth and glory for each event run, using it to create ever more ambitious events. They will need to improve their arena, find the best performers, lure the Emperor and his nobles, and manage assets for long-term success to be granted the title of Grand Impresario.
Factory Fun $41.95
Build your own factory!
Build the map of a production hall and connect supply reservoirs and machines in the best ways. Try to get the most profitable machines and construct production chains to make more profitable products.
By combining 2 games you can play with 5-8 players, with 3 games up to 12 players. In theory the number of players is unlimited, as long as everyone can easily reach the middle of the table!
Imperial $47.95
Europe in the age of imperialism. Internationally operating investors aim for the highest political influence in Europe. By giving credits they gain influence over the six imperial nations Great Britain, Germany, Russia, Austria-Hungary, Italy and France. These nations desperately need money to build up their economy and to buy troops and fleets. With their growing power in Europe, they collect more taxes and pay their rising interests to their investors. Because the six imperial nations are under changing influence of different investors, strategic alliances and conflicts arise between them. Sometimes this even leads to war!
The players represent internationally operating investors who stay in the background. The turns in the game are executed by the six imperial nations, not by the investors themselves, who only impose their financial influence on various nations. Only the investor who gets the best return on his investments, who gains influence over the most powerful imperial nations, and who can influence the European diplomacy to his benefit, will win the game.
Imperial is a challenging strategy game without any luck of cards or dice.
Thebes $39.95
More than 100 years ago, within a period of only a few decades, unusually many historical finds, treasures and whole cities of antique cultures were found and excavated; Schliemann discovered Troy, Evans investigated Crete, Carter found the grave of Tutankhamen and Koldewey excavated Babylon.
In Jenseits von Theben the players travel back to this time at the end of the 19th century, take on the role of these famous archaeologists and discover those antique treasures and places, which lay buried in the sands for thousands of years.
Each player slips into the role of an archaeologist, travels across Europe, finds suitable knowledge in different archaeological areas then excavates at antique places. The players receive points (= fame and honor) from discoveries at these locations; the player with most points wins the game. Additionally, the players can acquire articles for better excavation and travel conditions and can visit exhibitions to present their finds.
Notre Dame $35.95
The players take on the roles of the heads of influential families in Paris at the end of the 14th century. In the shadow of the Notre Dame cathedral, the players compete for prosperity and reputation. Each family controls one of the 3 -5 boroughs that surround the site of Notre Dame. As head of his family, each player tries, through clever use of his action cards, to advance the power and prestige of his family, but penalties are assessed those who do not take care of the health of the people who live in their borough. The player with the most prestige at the end is the winner.
The Pillars of the Earth $39.20
England at the beginning of the 12th century -- Prior Phillip of Kingsbridge has a glorious vision: to build the largest, most beautiful cathedral in England. To accomplish the task, Phillip recruits the most renowned builders in the country. However, the fate of the Cathedral is constantly threatened by all manner of catastrophes and oppositions.
Players join together to help build Kingsbridge Cathedral. Using your workmen and resources, you must wisely deploy assets to overcome unexpected difficulties and shortages to prove yourself the greatest builder of them all! Will your efforts be recognized when the Great Cathedral at Kingsbridge is complete? The Pillars of the Earth is based on Ken Follett's best-selling novel.
Yspahan $39.95
1598. Yspahan the Fair becomes the capital of the Persian Empire. Thus, being placed at the center of the world, the city enjoys a period of cultural and economic blossoming. The cities and villages of the region intend to take advantage of this expansion. Caravans loaded with goods and jewels set out for the desert, bearing the promises of a radiant future.
The players embody merchants trading with Yspahan. Meaning to take advantage of the coming of the Shah's Supervisor, they score points by placing their goods in the right shops, by sending them to the Caravan, and by constructing buildings. At the end of the game, the player with the highest score is the winner.
Mr. Jack $31.95
The night covers the gloomy alleys with darkness and only a few corners are still illuminated by the gaslights. Eight investigators have gathered to catch the cunning Jack the Ripper. But Jack is in fact cleverly impersonating one of them.
In Mr. Jack, one of the players must help the investigators. By moving each character into light or shadow, the detective player makes successive deductions to uncover which investigator is in fact Jack, then he/she must try to catch the infamous ripper.
The opponent, playing Jack, must do his best to delay the investigation. He can even try to use the darkness to secretly flee the district!
A thrilling game for two players!
BattleLore $62.95
The world of BattleLore meshes history and fantasy together -- putting players in command of a vast array of miniature troops on the battlefields of a Medieval Europe Uchronia at the outset of the Hundred Years War.
Powerful Lore Masters, such as Wizards, Clerics, Warriors and Rogues gathered in customizable War Councils; Mercenary bands chosen from among mythical races such as the Iron Dwarves of Northern England; and Monstrous Creatures all complement the dizzying array of possibilities and tough choices that will face players as they venture in the World of BattleLore.
Combat Commander: Europe $63.20
Combat Commander is a card-driven board game series covering tactical infantry combat in the European and North African Theaters of World War II. One player takes the role of the Axis (Germany in this first game; Italy & the Axis Minors in later installments) while another player commands the Allies (Russia & America here; Britain, France & the Allied Minors in future expansions).
This first game of Combat Commander includes units, cards, and historical scenarios depicting the American, German, and Russian forces. The second game in the series will provide cards, counters, and historical scenarios for British, French, and Italian forces.
Each game includes 6-12 historical scenarios as well as a "roll your own" scenario system that provides an almost unending variety of map configurations, force structures, and combat situations. Replayability value for Combat Commander is very high.
A game of Combat Commander has no strict sequence of play. Each turn is divided into a variable number of Player Turns, each of which may consist of either: the active player expending one or more Fate cards from their hand for their Actions; or passing, which allows the discarding of one or more Fate cards. Players redraw up to their maximum hand size at the end of each of their own Player Turns. Additionally, Reactions may be played by either player at any time, so long as the prerequisite listed is met.
ConHex $74.95
Chance and luck play no part in this game. The rules are simple and easy to learn. Yet there is an amazing strategic depth to ConHex, which will keep players engaged until the very end of each game.
Each player has the goal of connecting two opposite sides of the game board with a continuous chain of spaces of his color. Player A wins, if he connects the upper with the lower side, player B is anxious to connect the left with the right side. A tie is impossible.
Medici vs Strozzi $18.35
This game re-lives the fierce competition between the two great Florentine families: Medici and Strozzi. The players compete to buy the best goods, load them on their ships, and sail away to sell them for great profits. The mechanism is similar to Medici, but for two players.

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