Mensa Mind Games
Mensa Mind Games, The American Mensa is a High IQ society that annually selects Mensa Mind Games that are “fresh, well-designed,
and challenging.” Take the challenge and explore these exciting strategy and logic games. They’re tested and approved!
The following Mensa Mind Games are all winners of the prestigious "Mensa Select" award, bestowed annually by the American Mensa Society. Each year, the Mensa Mind Games event is held somewhere in the United States. Mensa members are invited to play and judge the games which have been submitted to compete for the award. The five most popular games based on originality, game play, aesthetics, play value, and clarity of instructions receive the Mensa Select distinction , an award coveted among game manufacturers, and a symbol of quality for game players around the world.
2009 Game Awards
In the game of Cornerstone, players build and climb their towers, working together in teams or in a head to head race to reach the top.
Each turn players build by strategically placing blocks, gaining a better vantage point for their Climber or blocking an opponent. Players not only balance the blocks, but also offense with defense. With every move the game gets more exciting as the towers grow taller and more unstable. Can you reach the top before it falls?
It will take a little luck, some clever moves, a steady hand and solid foundation to be at the top of this game. Are you up to the challenge?
You are a monarch, like your parents before you, a ruler of a small pleasant kingdom of rivers and evergreens. Unlike your parents, however, you have hopes and dreams! You want a bigger and more pleasant kingdom, with more rivers and a wider variety of trees. You want a Dominion! In all directions lie fiefs, freeholds, and feodums. All are small bits of land, controlled by petty lords and verging on anarchy. You will bring civilization to these people, uniting them under your banner.
But wait! It must be something in the air; several other monarchs have had the exact same idea. You must race to get as much of the unclaimed land as possible, fending them off along the way. To do this you will hire minions, construct buildings, spruce up your castle, and fill the coffers of your treasury. Your parents wouldn't be proud, but your grandparents, would be delighted.
Dominion is not a CCG, but the play of the game is similar to the construction and play of a CCG deck. The game comes complete with roughly 500 cards. You select 10 of the 20+ Kingdom card types to include in any given play -- leading to immense variety.
The bazaar is bustling: it's the big day at the rug market! The best salesperson will soon be named!
Each player is a salesperson who tries to outwit the others. Each player takes it in turns to throw the dice and then move Assam, the market organizer. If Assam stops on an opponent's rug, the salesperson must make a payment to its owner before putting one of their own rugs on an adjoining space.
When the last rug has been laid, the total number of visible rugs and the number owned by each salesperson are added up: the best player wins!
Note: This product was also released under the name Suleika by Zoch.
Strategy skills get stepped up a notch once space runs out on the playing board and the game continues on top of the previously played pieces! Following specific layering laws, each player tries to cover up their opponent's pieces. In the end, it is the more exposed player who comes out the winner!
2008 Game Awards
DOMINION $44.95 2009 Mensa Mind Games Award
You assume the role of a monarch, as your parents before you, who rules a small and pleasant kingdom. Unlike your predecessors, however, you are not content with the quant kingdom, and you set your sites on expanding your empire. Unfortunately, you are not the only monarch in your area with the idea, and soon you are vying for fiefs, freeholds, and feodums - all for the taking, as you attempt to unite them under your banner!
In order to win, you must race to claim the land, while simultaneously fending off your competition. By hiring minions, constructing buildings, renovating your castle, and stocking your treasury, you may find yourself the victor in Dominion!
Contents of Dominion:
130 Basic Treasure Cards
60 Copper Cards
40 Silver Cards
30 Gold Cards
48 Basic Victory Cards
24 Estate Cards
12 Duchy Cards
12 Province Cards
252 Kingdom Cards
30 Curse Cards
33 Placeholder Cards
7 Blank Cards
Blokus is a maddeningly simple game! The basic strategy is to place all your tiles on the game board while trying to block your opponents from placing their tiles. The rules are simple: blue goes first, followed by yellow, then red and finally green. The first player (blue) places any piece of their choice in it’s home corner. Each color plays in turn. Two pieces of the same color must touch at their corners, but they cannot touch along their sides. When there is no piece left of a color that can be played, that color is considered “abandoned”. When all the colors are abandoned, the winner is the person (or team) with the highest score. Players score one point for each square covered, 15 bonus points if they manage to use all their tiles, and 5 more points if the last piece played is the single square.
Contents of Blokus:
1 gameboard with 400 squares
84 game pieces in 4 colors
Awards won by Blokus:
2001 Cannes Super As D'or
2002 Spiel des Jahres
2003 Dr. Tony 100 Best Children's Products
Mensa Select National Competition Winner
When playing Taboo, it's not what you say, it's what you don't say! Time is against you and you know what you'd like to say if you could find the words...but some things are strictly Taboo. How can you get your team to say "birthday" without saying the words "happy", "anniversary", "candles", "presents", or "cake"? Each time your team shouts out the secret word you get a point, but be careful! Your opponents will be looking over your shoulder, making sure you don't say any Taboo words! Requires 2 "AA" batteries (not included).
Contents of Taboo:
504 Taboo cards
Imaginiff is the funniest game you can imagine! The object of the game is simple - just imagine what the other players are most like. To start, each player writes their name on the erasable game board. Next, any empty spaces are filled in with the names of people you all know. Roll to decide who will be the "subject" of the question and read the card aloud. Each player then chooses one of six answers, and the player with the most popular answers advances to win! This is the Revised Edition with over 100 of the 183 Question Cards new and updated.
Contents of Imaginiff:
183 Question cards
12 Bonus cards
48 Choice cards
8 colored tokens
1 six sided die
Rumis is an exciting game of three-dimensional strategy based on the amazing architecture of the ancient Inca! Using irregular blocks of stone in a variety of shapes and sizes, the Inca built monumental architectural marvels that have withstood the test of time. In the game of Rumis (meaning "stones" in ancient Quechua) players begin constructing a building one stone at a time, strategically placing their stones to prevent opponents from having the most visible colored stones. Construction is limited by the shape and height of the building and by the number of players. Each stone placed must touch at least one face of the same color, but not extend beyond the plan’s height limitations. The player with the most stones visible from above at the end is the winner!
Rumis is a winner of the National Competition Award from Mensa Select.
Contents of Rumis:
44 Rumis "stones" (red, yellow, blue and green)
4 game boards (Chullpa, Coricancha, Pisac, and Pirka)
Custom Rumis turntable
Win the Race Across a Growing Maze... Replace tiles to create paths for your runners and send them in a punctuated journey across the board. Place your pieces, plan your paths and race to the finish! Fascinating and fun for the family.
Octiles first appeared in The Games 100 way back in 1985, when it was initially launched by Kadon Enterprises. We applaud Kadon's generosity for releasing this less expensive edition.
Each octagonal tile shows four curves, each forming a path between two sides. Seventeen tiles begin facedown on the board's spaces, while one begins faceup in reserve. Five pawns in your color sit on your side of the board. Where octagons meet are squares on which your pawns may land. Each turn, exchange the reserve tile with one (faceup or facedown) on the board. Then move a pawn on connected paths, so as to include the replacement octagon, until it reaches a square or an opponent's starting space opposite yours. Win when all five pawns reach opposing starting spaces.
This latest gorgeous edition of an irresistible favorite can now be enjoyed by gamers everywhere!
3 Stones $24.00
Learn this game in just 5 minutes and be transported back thousands of years to a classic battle between minds. Could you have beaten the Pharoes of Egypt? The Emperors of China? Confucius or Alexander the Great? A game both ageless and timeless, strategic and magnificent.
Draw a glass stone from the pouch and play it onto the beautiful solid wood board. You must play in the same row or column as your opponent's last stone. Get three stones of your color in a row, across, up-and-down, or diagonally, and you score. You must play whatever stone you draw--be it your color, your opponent's color, or the clear stones that count for both of you.
A wonderful game of luck and strategy. Equally fun for adults and kids. Come play the ancient game of the new millennium.
This game is made from environmentally-friendly rubberwood, planted and grown on plantations in Asia, not cut down from old-growth forests. After providing rubber for 25 - 30 years, the tree is replaced, and its final gift is this game.
10 DAYS IN AFRICA $19.99
10 Days in Africa is the unpredictable game of making connections! Players tour Africa by plane, car, and on foot, using their destination and transportation tiles. Be the first traveler to make all connections in a ten day journey to win the game!
Contents of 10 Days in Africa:
45 destination cards
15 transportation cards
8 card holders
Game board map
Full color rules
Fire and Ice $23.95
A Mystic Struggle for a Great Line of Power!
Capture three islands in a row, by controlling three points in a row on each. A strategic, move-and-place game with shifting strategies, that increases in complexity until one player wins. There is a minimum of 9 moves each, and a maximum of 24 moves for each player.
A new move gives depth and fluidity to this game of few rules, on a board of extraordinary symmetry.
We invite you to enjoy a simple, quick-playing, novel, and beautifully produced game that pits Red against Blue. The handsome board's seven triangular islands mark the corners, edges, and center of a larger triangle. Similarly, each island has seven holes. Red begins with a Red peg starting in the middle island's central hole.
Start turns by moving a peg of your color from one hole to another on the same island, or to a corresponding hole on a different island. Then place an opponent's peg in the vacated hole. You control an island by having three of your pegs there in a row, or by occupying all of its edges. If you control three islands in a row on the large triangle (or those on the edges), you win!
SMART MOUTH $14.99
The only game you won't get your mouth washed out with soap for having a Smart Mouth! Go head to head with family and friends in this quick-thinking, shout it out word game. Just slide the clever Letter Getter forward then back to reveal two letter tiles. Using those two letters, you must create a word of five or more letters, beginning with the first letter tile, and ending with the second. Whoever shouts out a word first wins the tiles. When all the tiles are used up, the player with the most tiles at the end wins!
Contents of Smart Mouth:
1 Letter Getter
36 "Start" letter tiles
36 "End" letter tiles
The Legend of Landlock $9.95
Deep in the forest is an ever-changing world of paths and streams....
In Landlock, strategy rules! Take turns placing tiles next to each other until lo and behold, you've created a game board where critters skitter and gnomes roam. Make a continuous path or stream around Landlock and you score big points. Discover a dragon or match up gnomes for extra credit. But watch out... your opponent will try to stop you in your tracks! The player with the highest score rules the land.
One player starts as Land, the other Water, in this charmingly illustrated tile-laying game. After the first tile is on the table, players alternate drawing and placing new tiles so that the edges match. The layout cannot extend more than six tiles in any direction. All 40 tiles feature a combination of land and water The game ends when a 6 x 6 square is formed. You score points by connecting sides with paths (if you're Land) or streams (if you're Water). A bridge tile, which is the one and only place where a stream and a path can cross each other, must be placed on another tile. Land scores for ponds, and Water scores for islands. Some tiles show gnomes; you score if you get two or more adjacent gnomes on your type of terrain. A land of enchantment awaits you.
Enter the street bazaar... the enticing sights, sounds and flavor of the marketplace are everywhere. In Basari you barter and haggle with the other street merchants over precious gemstones that keep changing hands with every round. The trader with the most points after three rounds is declared the winner. Adventure awaits in Basari!
YINSH is a tempestuous game! The players each start with 5 rings on the board. Every time a ring is moved, it leaves a marker behind. Markers are white on one side and black on the other. When markers are jumped over by a ring, they must be flipped, so their color is constantly changing. The players must try to form a row of 5 markers with their own color face up. If a player succeeds in doing so, he removes one of his rings as an indication that he has formed such a row. The first player to remove 3 of his rings wins the game. In other words, each row you make brings you closer to victory -- but also makes you weaker, because you have one less ring to play with. Very tricky!
FLUXX 3.1 $12.99
Fluxx is the card game with ever-changing rules! Play begins with the Basic Rules card in the center of the table. Game play progresses following the Basic Rules, and new rules are adapted as they appear. The game continues until someone meets the most recently played goal. Though it sounds complicated it's really quite simple! Fluxx was the winner of a Mensa select Award in 1999.
Contents of Fluxx 3.1:
A 2-person strategy game with 3- and 4-player variations, the rules take 2 minutes to learn, while the play variety is endless. Games average 10-20 minutes, and the wooden board and playing pieces are strikingly handsome. Easy for children to learn and play, opponents create a maze to impede but not trap their opponent. A good game is a series of strategically crucial moves, often leading to an exciting race to the finish.
The Bridges of Shangri-La $23.95
In Shangri-La, the mysterious and isolated utopia nestled high in the mountains, a strange struggle for dominance has begun. Once peaceful and neighborly, the Masters of the competing mountain-folk train their students and send them out across bridges to control neighboring villages. To take control of a village, the students must come together in uncomfortable alliances, regardless of their tribal origin. Eventually students become Masters themselves, train new students and expand to other villages.
There is one thing each student must keep in mind as they travel from village to village -- the mystical powers of Shangri-La mysteriously cause the bridges to collapse, separating villages forever. One crucial question will decide the winner: who will control the most Masters of Shangri-La?
LOOT CARD GAME $9.99
Loot is the plundering pirate card game! Set sail for an exciting adventure of strategy and skullduggery in this captivating card game. Storm your opponent's merchant ships and seize valuable treasure, but watch your back matey - plundering pirates are out to capture your ships as well! The player with the most loot rules the high seas.
Contents of the Loot Card Game:
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