World War 1 Games

On 1 August 1914, The First World War -- the War to End All wars -- began. What the powers thought would be a swift and decisive conflict quickly stalemated into one of the saddest bloodbaths in the history of mankind. "Home before the leaves fall," a phrase that expressed the high spirited confidence of nations marching to assured victory, became a grim jest on the fields of France and Eastern Europe. From the German sweep through Belgium to the Russian disasters in East Prussia, from the Italian debacle at Caporetto to the abortive Allied thrusts through the Balkans, World War 1 Games disclose the enormous strategic scope of this struggle in a selection of World War 1 Games specially designed to combine real history with ease of play.

World War 1 Games let you re-create and out-do the epic accomplishments of these great men by putting you in charge of the grand strategies and sharp tactics that decide the fate of men and nations.

Direct Source Games offers a great selection of World War 1 Games.

In The First World War through World War 1 Games the players control the armies that battled for control of Europe’s destiny.

Wings of War: Burning Drachens Your Price: $23.95 (20% savings!)

Roaring two-seater planes fly over the trenches on recon missions, bombing runs, trench strafing, and daring rescues... Can you escort your planes to their targets and safely back home? Or can you prevent your opponents' planes from striking at the heart of your forces?

Burning Drakens is the latest in the popular Wings of War aerial combat game. Wings of War: Burning Drakens can be played by itself or mixed with Wings of War: Famous Aces or Watch Your Back! to play larger scenarios. It includes more planes, more scenarios and more obstacles.

Wings of War is based on accurate historical documentation to give players a fast and furious game experience.

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Lodz 1914: First Blitzkrieg Your Price: $23.95 (20% savings!)

Lodz 1914: First Blitzkrieg is an operational simulation of the clash between German and Russian armies in Poland during November and December of 1914. The game is intended for two players, one taking each side, but is suited for team or solitaire play as well. The German side represents the forces of the 9th Army, and the Russian side represents the forces of Northwest Front. Lodz 1914 is a detailed study of this battle presenting a realistic combat system, Army, Corps, and Division HQs, artillery, engineers, reserve movement, reconnaissance and much more -- all in a playable format. The situation is the ideal for a wargame, being very mobile and giving both sides enough opportunities for attack and defend.

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Wings of War: Watch Your Back Your Price: $23.95 (20% savings!)

Roaring two-seater planes fly over the trenches on recon missions, bombing runs, trench strafing, and daring rescues... Can you escort your planes to their targets and safely back home? Or can you prevent your opponent's planes from striking at the heart of your forces?

Watch Your Back! can be played by itself or mixed with Famous Aces to play larger scenarios. It includes five models of planes: the Nieuport 11, Hanriot HD.1 and Halberstadt D.III fighters, and the British/American DH4 and the Austrian Ufag C.I two-seaters.

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Wings of War: Famous Aces Your Price: $23.95 (20% savings!)

Colorful biplanes fight each other in the foggy sky over the front. Can you manage to shoot down your enemies and become an ace, following in the steps of men as Manfred von Richtofen, Eddie Rickenbacker, Georges Guynemer and Francesco Baracca?

Each Wings of War set is a complete card game which may be combined with other sets to play larger and richer scenarios. Wings of War is based on accurate historical documentation to give you a fast and furious gaming experience.

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Fear God & Dread Nought Rules

Fear God & Dread Nought completes the Admiralty Trilogy (Harpoon 4, Command at Sea, Fear God & Dread Nought). Utilizing the same framework, those familiar with either of the other games will have no difficulty stepping into the First World War.

Rules come punched for a three ringed binder (not provided) for ease of use and photocopying. They follow the same format as our other rules used in the Trilogy, making them easy to follow for experienced gamers, and novices alike. Tactical turns represent 3 minutes, with intermediate turns (for long distance maneuvering and long stern chases) representing 30 minutes. Gun hit probability is based upon a combination of factors such as visibility, range, target size, number of rounds firing at the target, and speeds of the firing and target platforms. Damage is a function of the type of shell, number of barrels firing and armor of target, and is easy to calculate also. Blank ship forms allow the player to list all the ranges and damages of his ship's particular guns in advance, making it quick and easy to calculate both damage and hit probability. Critical damage is a function of the amount of damage taken last round vs. the amount of damage able to be taken. Critical hits are typically scored against systems (engineering, bridge, steering or individual weapon amounts).

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Infernal Machines

Are armored fighting vehicles a Godsend - or the work of Satan himself?

In the years following the First World War, men looked back upon the grim carnage with a mixture of horror and hope. Horror, of machine warfare where valor and courage meant nothing in the face of industrial warfare. Hope, that these very same machines if perfected and produced in large numbers, might make warfare quicker, more decisive, with less overall bloodshed, or perhaps deter it altogether.

Few realized they faced a devil's choice, and were damned if they did, and damned if they didn't. But most nations had enough sense to banish conflict to the fringe of their empires, whose inhabitants would not be missed if there were suddenly less of them.

Infernal Machines is the first expansion kit for Clash of Arms Landships! game. You must own Landships! to play Infernal Machines. Designed by Perry Moore, Infernal Machines retells the story of man versus machine in 20 new scenarios. These range from the technological fantasies of the Great War through the gritty Russian Civil War, to the deserts of Morocco and the high altitude Chaco.

With two new double-sided map panels and 280 counters, Infernal Machines is fully compatible with Landships! and provides new vehicle and terrain rules to improve the basic game. The infantryman's war is not neglected either. The first mortars, SMGs, body armor, and light machine guns all make their deadly appearance. For artillery (the real killer in action), Infernal Machines explores the ticklish intricacies of single creeping and double creeping barrage lines, interdiction fire, counterbattery and suppression fire.

It is said that as they moved up into the front lines, soldiers would often sing a droll little tune, "The Bells of hell go ting-a-ling-a-ling For you but not for me." Dare to find out if it's true with Infernal Machines!

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He defeats the Red Baron, he catches all the ladies, and he scores the winning goal. From Joe Cool and the Flying Ace, to Joe Pro and the Legal Beagle, Snoopy is truly world famous! This charming beagle has warmed our hearts for over 50 years with his superior intelligence, vibrant imagination, and many personalities. Now America's favorite board game and Snoopy, the world's most beloved dog, unite to celebrate a very special dog's life in this collector's edition of the Monopoly game! Contents of Monopoly - Snoopy Collector's Edition:

Gameboard Title deed cards Play money and Banker's tray 16 Woodstock and Snoopy cards 16 Charlie Brown and Snoopy cards 32 dog bowls 12 dog houses 6 collectible pewter tokens 2 dice Instructions



They called it the Great War. In over four years of titanic struggle, Imperial Europe tore itself to pieces. The bloody battles fought in the trenches of the Western Front, the icy plains of Poland, the mountains of the Balkins, and the deserts of Arabia, shaped the world we know today. Paths of Glory allows players to step into the shoes of the monarchs and marshals who triumphed and blundered from 1914 to 1918. Both players will find their generalship and strategic abilities put to the test as Paths of Glory's innovative game systems let you recreate all the dramatic events of World War I. Paths of Glory has won numerous awards including Games Magazine "Best Historical Simulation" award in 2001, Gamer's Choice Award "Best Historical Simulation" in 2000, and Charles S. Roberts Awards for "Best Pre-WWII Era Board Game" and "Design Elegance Award" in 1999.

Contents of Path of Glory:

22" by 34" map 176 - 5/8" die-cut counters 140 - 1/2" die cut counters 2 player reference cards 110 strategy cards 1 six-sided die Instructions



August 1914: For two generations there has been no war between the Great Powers of Europe. Now, following the assassination of the Austrian Archduke Franz Ferdinand by Serb nationalists, the Central Powers (Germany, Austria-Hungary and minor nations) are at war with the Entente (Russia, France, Great Britain plus minors). The cheering crowds in every nation expect their armies to return victorious “before the leaves fall.” But there will be no easy triumph, and as more nations are drawn into the conflict, the bloodletting will continue on a massive scale for four more years. Finally, on November 11, 1918, a defeated Germany will sign the Armistice, ending what we know today as the First World War. In The First World War you control the armies that battled for control of Europe’s destiny. Deploying your forces on a game board of Europe from Constantinople to the English Channel, you must fight for control of key cities to gain victory in an age of Total War. Contents of The First World War:

large game board 162 game pieces 30 combat chits 1 player aid card 2 special dice 1 rule booklet